NR2003 website for fictional paint schemes, tracks, mods, UI, and more.
2012 NR2003 UI Enhancements
Original date added: 1/1/2012
Make NR2003 feel like NR2012 with these present day User Interface Enhancements. This is NOT a total Ui conversion but a more focused one on key components. These UI updates bring to life some of the more dull UI aspects in NR2003. The main focus in this update is the dreaded F-Key menu when in race. It is rather boring and now you have multiple choices in customization on how you’d like to see it look.
How to install to NR2003:
For the F-Keys: Unzip the folder and copy the stp files to your NR2003 directory as follows: NR2003/layout/art. If your game does not have a folder named ‘art’ within the layout folder create one and drop any or all files into the folder. You can only use one F-Key menu at a time. To use it simply rename the files as follows: dlg_driving_f_keys.stp .
For the Flags: To use either the Circle or Square unzip the folder and copy the stp files to your NR2003 directory as follows: NR2003/layout/art. If your game does not have a folder named ‘art’ within the layout folder create one. You can only use either the circle or square flags at once so only drop one set in at a time to use.
For the Misc Updates: To use the loading data UI image simply drop it in the ‘art’ folder that is located within the ‘layout’ folder of your NR2003 directory. To use the opponent manager background UI simply drop the file in the folder called ‘stamps’ that is located within the folder called ‘layout’. If your game does not have a ‘stamps’ folder located inside the layout folder create one.
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