Back to Top

NR2003 website for fictional paint schemes, tracks, mods, UI, and more.

Monthly Archives: January 2020

#2 – Building a new generation mod

Building a new generation mod

     For the first time ever Armory Digital Racing Designs is branching out to make a mod for NR2003. In the past this was never a possibility let alone a focus for the type of content you would see on this website. For the longest time mod creation was a high wall to climb if you wanted to make a mod for NR2003. ThePits.us for many years has always had text documentation and a download link to a mod creation kit so technically anyone could try to jump in and make a mod. The biggest hurdle was trying to understand how to set up the code and also a scene in 3DS Max8 though. If you were not on a team that had been making mods for many years in the community if was very hard to get in on the process on your own. Whether that was due to some holding all the cards and keeping the tips and tricks a secret (several years ago the modding teams were very competitive) and the other modders simply too busy of course to be able to explain and make tutorials. In short, there just wasn’t a way to freely get the information so it mostly remained that last area of NR2003 content creation that was always rare and only a few knew how to do.

     This all changed about a year ago when a 5+ hour video from the NR2003 user Burnout surfaced on youtube showing the core mod process of setup in 3ds max and raw code. It really opened eyes to see what needed to be done to get a custom mesh in the game as a working ‘racecar’. Granted this did not include all the process like how to do damage, internal cockpit, and LODs but it was enough of a spark to get the wheels turning. Another generous user you are probably familiar with known as Cosmin who made the wonderfully detailed MENCS mods also around the same time uploaded several mod making videos that showcased things like LOD,s damage, and some cockpit adjustment features. Cosmin has been a big help with this mod in guiding me as I am building it answering a lot of the questions when I got stuck in a process or trying to understand certain things. Without the videos and additional details from Cosmin it would be pretty hard to make a complete mod as easily as Ive been able to so far.

    Now that the backstory is out of the way of how we got here Armory Digital Racing Designs has the information and tools to make a mod. Like any traditional content from Armory Digital this is a completely fictional mod. While fictional tracks was not such a rare occurrence in NR2003, fictional mods as far as I know are few and few if any. This mod is a cross between Nascar’s Gen4 and Gen6 features put together along with some of my own custom features of course. The ultimate goal of course other than just having a fictional mod in general is to also have it be fun to paint on.

     Not only to have it fun and easy to paint but looks good with large quarter panel sections, rear, and hood area so the logos can look great. With all of that comes the ultimate feature which is 4 separate noses all that have generic different shapes with no complex manufacturer specific details. This allows users to mold this mod to be useful for any type of fictional series they can think of with as many custom manufacturers. Welcome to the ICR mod (International Compettive Racing).

     The above is just an introduction to the mod itself and it has actually been in development for quite a few months. Most content I make I do in secrecy and then release when its ready to avoid everyone coming with questions. This time however I have opened the doors to showing the entire development process from start to finish explaining in detail how it is being created. The reason for this is to break the barrier down on how a mod is made so if others wanted to see how it what done and what it takes they could follow along and learn. While the development post are not a direct tutorial they will serve as the new best thing until I make a tutorial series on mod creation (one day hopefully). For the past few months the development process has been posted over on both Stunod and Sim Racing Design which include extra post commentary from users. If you want a cleaner look at the dev posts I will have each section archived in order later on the website. The mod is still in development though so more dev posts will come until the mod is finally released in the future. So until that day comes enjoy reading through the process.

#1 – Welcome to the new Armory Digital Racing Design website

Welcome to the new Armory Digital Racing Designs website

     With the new year comes a new website for Armory Digital Racing Designs. For most visiting you probably know the story already of what happened to the old site but here is a quick recap for those unaware of what occurred. The old hosting site unfortunately was having issues and the subdomain my site was originally hosted on just randomly stopped working a few days into 2020. Everything on the back-end was still set up as expected and the site was able to be accessed via FTP just fine. For some reason for users though the site was giving 404 errors.

     After careful consideration the decision was made to cancel the current service that the site was hosted on and find a new one. Along with finding a new host the site would be rebuilt using wordpress as well. WordPress would allow better optimization, new features, and easier editing capabilities compared to the previous version of the site. While the set up time no doubt has caused several weeks of downtime for users the future of the site will be a lot easier to maintain and update content to it.

      One other core feature of this new website was to keep the layout somewhat similar to the old one so users will have a familiar way of navigation around the place. All original download files and render paint schemes from the past have been faithfully restored to the best of my ability. The only part that won’t be making a return are the old new articles/updates but this post serves as the beginning of a new chain for this website. The core part of the website is all up and running but don’t be surprised if you see new features or content appear as I still have more pages to finish and content to complete. If any links or pages don’t seem to work let me know and I will look into fixing them. It took quite awhile to rebuild but now that everything is operational I look forward to the future content coming. If you know anyone who was wondering what happened to the old domain on the site feel free to share this new one to them.

     So until next time, enjoy the new site and feel free to explore all the content it has to offer.